Table of Contents

Class VehiclePhysicsBuilder

Namespace
LibreRally.Vehicle.Physics
Assembly
LibreRally.dll

Builds the Stride entity graph and BEPU physics bodies for an assembled vehicle definition, including the chassis body and four wheel bodies connected by suspension constraints.

public static class VehiclePhysicsBuilder
Inheritance
VehiclePhysicsBuilder
Inherited Members

Methods

BeamNGToStride(Vector3)

Converts a BeamNG-space vector to Stride-space coordinates.

public static Vector3 BeamNGToStride(Vector3 v)

Parameters

v Vector3

Vector expressed in BeamNG coordinates (X right, Y forward, Z up).

Returns

Vector3

Equivalent vector in Stride coordinates (X right, Y up, Z backward).

Build(VehicleDefinition, IReadOnlyDictionary<string, float>?)

Creates a root entity containing:

public static VehicleBuilderResult Build(VehicleDefinition def, IReadOnlyDictionary<string, float>? preferredSetupVars = null)

Parameters

def VehicleDefinition

Assembled vehicle definition containing nodes, parts, and beam metadata.

preferredSetupVars IReadOnlyDictionary<string, float>

Optional active .pc setup values that should override merged JBeam defaults.

Returns

VehicleBuilderResult

A VehicleBuilderResult containing the created entities and chassis body.

Exceptions

InvalidOperationException

Thrown when the vehicle definition does not contain a non-detachable chassis part.