Table of Contents

Class JBeamPressureWheel

Namespace
LibreRally.Vehicle.JBeam
Assembly
LibreRally.dll

Properties for a pressure-based wheel (BeamNG-style wheel/tyre combo).

public record JBeamPressureWheel : IEquatable<JBeamPressureWheel>
Inheritance
JBeamPressureWheel
Implements
Inherited Members

Constructors

JBeamPressureWheel(string, string, string, string, string, string, string, float, string, string)

Properties for a pressure-based wheel (BeamNG-style wheel/tyre combo).

public JBeamPressureWheel(string Name, string WheelKey, string HubGroup, string Group, string Node1, string Node2, string NodeArm, float WheelDir, string SteerAxisUp = "", string SteerAxisDown = "")

Parameters

Name string

Internal name of the wheel.

WheelKey string

Lookup key for the wheel.

HubGroup string

Node Group for the hub.

Group string

Node group for the tyre.

Node1 string

Primary node ID.

Node2 string

Secondary node ID.

NodeArm string

Arm node ID.

WheelDir float

Wheel direction (1.0 or -1.0).

SteerAxisUp string

Upper steering axis node ID.

SteerAxisDown string

Lower steering axis node ID.

Properties

Group

Node group for the tyre.

public string Group { get; init; }

Property Value

string

HubGroup

Node Group for the hub.

public string HubGroup { get; init; }

Property Value

string

Name

Internal name of the wheel.

public string Name { get; init; }

Property Value

string

Node1

Primary node ID.

public string Node1 { get; init; }

Property Value

string

Node2

Secondary node ID.

public string Node2 { get; init; }

Property Value

string

NodeArm

Arm node ID.

public string NodeArm { get; init; }

Property Value

string

SteerAxisDown

Lower steering axis node ID.

public string SteerAxisDown { get; init; }

Property Value

string

SteerAxisUp

Upper steering axis node ID.

public string SteerAxisUp { get; init; }

Property Value

string

WheelDir

Wheel direction (1.0 or -1.0).

public float WheelDir { get; init; }

Property Value

float

WheelKey

Lookup key for the wheel.

public string WheelKey { get; init; }

Property Value

string